A working voice-over artist with two overlapping NDAs, a game studio pushing an AI voice license buried in an addendum, and no synthetic-voice language anywhere in her existing catalog of agreements. We built the AI carve-out she needed and rewrote the licensing terms across her catalog.
The game studio addendum asked her to grant an unlimited, worldwide right to use her recorded performance to train a synthetic voice model, and to use the resulting model in future titles at the studio's discretion.
Her prior contracts contained no synthetic-voice terms at all. Her SAG-AFTRA rate card had one interpretation. The studio had another.
We built an AI voice-licensing framework specific to her practice. We refused unlimited training rights, granted a title-specific and consent-per-use license for synthetic voice in the game at issue, required a separate written consent for each future use, and set a per-use minimum payment plus per-title bonus.
We resolved the NDA conflict by putting both agencies on written notice and consolidating the confidentiality obligation under a single, clarified provision that carved out AI training data as a distinct grant category. We ran the same framework across her existing catalog on renewal, added a sunset clock on any synthetic-voice grant, a right-to-erasure trigger, and a takedown remedy tied to the studio's own compliance obligations.
We coordinated the union side through SAG-AFTRA channels.
"They wanted my voice forever. I gave them the title."
— M.L., Voice Artist
Most voice artist contracts were written before synthetic voice models existed as a commercial product. That silence is not neutral. A studio addendum that asks for unlimited training rights is asking to fill the gap on its own terms, and a career built on eight years of session recordings is exactly the kind of catalog a training grant like that would consume in full.
M.L.'s case is not unique to her. Every working voice artist with a back catalog of session recordings has the same exposure sitting in old paper that was never written with AI in mind. The fix is not to refuse the technology. It is to define the license narrowly, per title, per use, with a sunset and an erasure right attached.
We build AI voice-licensing frameworks and coordinate the union side for voice artists across games, animation, and commercial work, and we apply the same framework across an existing catalog when a renewal comes due.
Most engagements are flat fee, quoted before the work begins — and most matters resolve without litigation. Start with a free consultation.